Digital artist and creative technologist from Leeds, UK, creating digital games, installations and immersive artworks with a socially engaged practice. My work is largely inspired by glitch art, solar punk, worlding, and video games, featuring forests, plants and environmental themes in a variety of contexts across time and space: worlds current, speculative and historic, frequently juxtaposing natural elements with the digital realm. I’m interested in the potential of digital experiences to educate and create explorative, playful and social spaces, particularly in environmental contexts, whilst leaning into game art and glitch aesthetics. practice encapsulates game worlds and the realms that players are traditionally not supposed to see.